POCKET MYTH starter guide for servers and bosses
Server choice, early catches, gym order and the level-100 Professor Oak fight, explained step by step.
Choosing a server
New players can choose a special server such as the Anniversary Server, New Year Server or National Day Server. In the early game these receive official Pokemon discounts and may give strong Pokemon such as first-tier and second-tier legendaries, which greatly helps push the main story.
Starter and early catches
The starter is chosen according to each new player's own preference, and it does not really matter, because the shiny Pikachu given early, useful for catching Pokemon with Nuzzle, and Greninja, useful for pushing the main story, are both quite good. Early on it is still recommended to catch a Butterfree: catch Caterpie in Viridian Forest and evolve it, and it is best if you can catch a shiny one. You can also catch Venonat on Route 24 to the upper right of Cerulean City and raise it into Venomoth, which is just as good; compared with Butterfree it is somewhat easier to star up, with the drawback that its Sleep Powder does not have 100% accuracy.
Early gyms are generally easy to pass. When you meet a harder one, use the Butterfree or Venomoth described above with the moves Sleep Powder, Quiver Dance, Bug Buzz and Air Slash, and get through with sleep plus Quiver Dance.
On the first day it depends on your situation, but the level usually reaches 44 to 46 depending on whether you have the monthly card. New players are advised not to use the gacha tickets they save to draw Pokemon: after level 38, use them to draw held items. Remember this. A good held item is much better than a Pokemon.
Early on, remember to fill your friend list so you can send stamina to each other, and remember to pick up the Pokeballs on the map, which are also resources for saving stamina and fatigue early. Small amounts add up, and they prepare you for catching shiny Pokemon in the mid and late game.
How to get through the Psychic gym
The route is actually very simple. After entering the Psychic gym, step on the button to the right of the two statues, then step on the button in the lower right corner. Next step on the button in the upper right corner, then the button in the lower left corner, and then step on the button in the upper right corner again. In the next scene you enter, step on the upper right button and then the lower left button, and in the scene after that keep stepping on the lower left button and the task is complete.
Beating level 100 Professor Oak
At level 55 there is a side quest to defeat Professor Oak and obtain the Leftovers held item, and all of his Pokemon are level 100. New players may find this a headache, but do not worry, here is the solution. This is where the Butterfree or Venomoth we described above comes in, and now it is finally used. Raise it to 4 stars, then buy two PP single restores and three Defense boosts from the middle clerk on the first floor of the Celadon Department Store. With the preparation done, you can go and challenge Professor Oak.
Professor Oak's first Pokemon is Venusaur. New players should note that we need to check whether his Venusaur is Tera Poison on the first turn. If it is not, flee and enter again until it is Tera Poison. Then we can put it to sleep with Butterfree and, once it is asleep, start using Quiver Dance up to 6 stacks, making sure to keep it asleep along the way. Then use the Defense boosts we bought, up to 6 stacks, and the rest is a straightforward push with sleep plus attacks, commonly known as sleep killing. Your move PP may run low along the way, which is when you use the PP single restores you prepared. With this whole routine Professor Oak is handled and the Leftovers are yours.
The shiny Magikarp side quest
For new players, the early side quest to defeat Lance, which requires 50 Magikarp in exchange, rewards a shiny Magikarp. New players should remember to Tera Water it first and star it up to a 2-star Magikarp before evolving it into Gyarados. This is the most suitable Pokemon for new players in the early game: choose the Adamant nature and the Moxie ability.
Starring it up is also quite simple. Go to the Twin Path to the right of Cinnabar Town and catch Magikarp in the water on the fourth floor. Remember to use a bug lure perfume on Gyarados when catching it. If you do not know the way, you can tap the Twin Path map and then tap the Articuno icon, and operate manually once you reach the fourth floor. It takes about 72 catches to reach 6 stars, and after that pushing the main story is basically no problem.
Other Pokemon worth having for new players
Gyarados: recommended moves are Dragon Dance, Waterfall, Ice Fang and Crunch. Recommended natures are Adamant or Jolly, to boost Attack or Speed. EV spread: focus on raising Attack and Speed. Recommended held item: King's Rock, to improve its battle performance. Capture location: go to the Lake of Rage, and it is recommended to catch a shiny Magikarp first and then evolve and raise it. Star-up and evolution path: first take Magikarp to 2 stars, evolve it into Gyarados, and then decompose it for shards for further training.
Garganacl: Rock type wall with the exclusive move Salt Cure, whose on-hit effect drains HP continuously, does not show in the status bar and can coexist with other damage over time effects, making it a superb move. Its Purifying Salt ability halves Ghost damage, prevents it from falling into negative status conditions, and it also has recovery moves, making it extremely tanky.
Excadrill: Ground and Steel, a physical attacker with high Attack that learns Earthquake, Iron Head and Swords Dance. In sandstorm weather its Sand Rush ability doubles its Speed, or Sand Force gives a 30% bonus to Ground, Rock and Steel damage. It can be raised as a carry.
Clodsire: Ground and Poison wall with the Unaware ability, whose effect is to ignore the opponent's stat changes, including boosts and drops, so there is no such thing as strengthening or weakening against it. With Toxic, Earthquake and Yawn it applies a lot of pressure, and its drawback is that it is very hard to encounter.
Skeledirge: Fire and Ghost, can be a wall or an attacker, with the exclusive move Torch Song at 80 power that gives +1 Special Attack each time it is used, and the Unaware ability, the same as Clodsire. As a wall, build physical defense and pick a Tera type that reverses its thinking, such as Water or Grass to block Ground and Water. Hold Leftovers; because of its Unaware ability it can wear opponents down with Fire Spin, and use Roar when it cannot win.
Charizard: Fire and Flying attacker, the developer's favorite, with two Megas. Mega Charizard X is a physical attacker with the Tough Claws ability, raising the damage of contact moves such as Dragon Claw by 30%. Mega Charizard Y has a stronger stat line with 159 Special Attack and 100 Speed, is a special attacker with Drought, and gets five turns of sunlight on entry with Fire damage +50%. Those who use it know.
The first recharge Scizor: its Technician ability boosts moves under 60 power by 50%, so Bullet Punch goes from 40 to 60. Early on use Swords Dance plus Bullet Punch to solve its Speed problem, and after Tera Steel the total Bullet Punch bonus becomes 150%, 100 power, before held items are counted. Later, Tera Flying with a Flying Gem and Acrobatics replacing X-Scissor: Acrobatics has 55 power, 110 with the Flying Gem, and close to 200 with the Flying Gem and Tera Flying bonuses together.
Glimmora: Poison and Rock hazard setter, used for laying hazards. Its Toxic Debris ability lays Toxic Spikes when it is hit, and it can lay another layer itself, so it can set two layers in one turn: the first layer poisons and the second badly poisons. Its exclusive move Mortal Spin can clear the hazards, Stealth Rock and Leech Seed the opponent has laid, and poison the opponent at the same time.
Toedscruel: Grass and Ground all-rounder, here it is, the king of free players. Its Speed is 100 and it learns Spore and Wrap, which combine control and damage: 100% sleep, percentage HP loss, and the opponent cannot switch.
Gholdengo: recommended moves are Make It Rain, Nasty Plot, Shadow Ball and Recover. Ability: Gholdengo has Good as Gold, which makes it immune to moves such as Toxic and sleep, making it the nemesis of support Pokemon. Nature: Modest is recommended, which lowers its Attack by 10% while raising its Special Attack. EV spread: focus on raising Special Attack and Speed. Recommended held item: Wise Glasses or Steel Gem, to further strengthen its battle performance.
Event times and rewards follow the in-game schedule. POCKET MYTH is a live game, so details may be adjusted by the development team.