A rescue plan for new POCKET MYTH players
A 30-day new-player sprint through star-up, IVs, quality, EVs and friendship, plus story speedrun tips, daily checklists and a rescue kit.
1. The New Player Thirty-Day Sprint
(Note: resources invested in a Pokémon during a new player's first three days can be dismantled at no cost with a 100% refund. After three days, dismantling costs 500 diamonds every time, regardless of the Pokémon's investment level or species.)
Allocating resources without the traps
Early Pokémon development falls into five categories: star-up, IVs, quality, EVs and friendship.
Star-Up
The star-up trick for ordinary SSRs and the pseudo-legendaries catchable on the map: raise the juvenile form to the star limit of that stage, evolve it into the middle form, raise it to the middle form's star limit, then evolve once more and dismantle it. This maximizes Pokémon shards from the capture channel (the method is the same whether the line has three stages or two). Game updates also hold events that give away starter-trio and pseudo-legendary shards for free, so if you want to save effort you can simply play those Pokémon. I personally recommend Gyarados as the god of early clearing (its body is directly catchable at Twin Lakes, so star-up is easy).
IVs
IVs come from many sources, mainly the nightly Moon dungeon; if you want to stock up on capsules quickly you can buy all of the daily dungeon attempts.
IV rolls are random, and 31 is the per-stat cap (a low probability; with normal luck it takes a large number of capsules).
Do not fixate on 6V early on; around 28 in all six stats is enough (first give the Pokémon enough fighting strength to open up game content).
Later on, with two Crowns and more than 3000 capsules, you can attempt a one-shot 6V roll (6V is a big upgrade).
Note: if you roll an IV you like, you can lock a single stat, up to a maximum of 5 locked stats.
Quality
The main items for raising quality are Charm Stones and Charms (Charm Stones are fixed items, and Charms come in five tiers).
Where to get them:
- Tier-one and tier-two Charms are handed out constantly by the game, so you will not run short.
- Tier-three Charms can be bought directly in the Friendly Shop, so you do not waste Stamina on dungeons.
- Tier-four Charms can be farmed in dungeons if you are in a hurry, or you can check the Friendly Shop every day for a discount if you are not.
- Getting tier-five Charms normally takes a huge amount of Stamina (note: always save Charm farming for Saturdays and Sundays or event periods with double rewards, otherwise you lose out badly! Remember this!)
EVs
The items that raise EVs are Berries farmed with Fatigue (the rate depends on Fatigue).
The daily Sun dungeon gives a decent number of Mushrooms, but do not spend diamonds on extra attempts (the value is not great, though it varies by player).
Players who want to grind can farm the Silver tier of the ranked ladder (mostly bots) for 50 win rewards, which gives seven Feather rewards (worth 3000 Mushrooms).
How you spread EVs depends on what the Pokémon needs (a physical attacker, for example, needs max Attack; different focuses mean different spreads).
Friendship
Friendship comes from the Trial Grounds (unlocked in the mid game). Players who are under-invested can raise a Butterfree (holding a Wide Lens, running Quiver Dance and Sleep Powder) to make clearing easier, or Toedscruel (Infestation plus Sleep Powder), which is also an efficient way to farm the dungeon; a main C with high enough investment plus Rest works too. Trial Grounds difficulty scales with your current level, so if the dungeon is too much pressure you can slow down your leveling. Other friendship item sources: the daily Boss Invasion (join in from the world channel), which is a drop in the bucket, the Trial Grounds as the main source, and buying out the guild's friendship shards every day (small amounts add up).
2. Story Speedrun Tips
It is all about Pokémon investment. Early on, always tilt resources toward your damage dealer so you have strong power as fast as possible, open up game content and collect the dungeon rewards that unlock behind it. This game's PvE has no hard walls, so do not waste resources blindly building teams early. After clearing the story you will understand Pokémon battle strength and the meta, and can plan around what you enjoy and what the patch favors, which avoids wasting resources. If you are not deliberately holding your level, there is no need for PvP early; reaching max level fast is the right path, and in PvE the main C simply flattens everything (as long as you do not waste resources and your Pokémon are not terrible, the story will not wall you).
3. Dealing with Walls (Such as Level 50 Professor Oak)
You need the sleep move from Butterfree or Toedscruel to clear it. Max out Speed EVs on both, roll a Nature that boosts Speed, and as long as you are faster than the dungeon's Pokémon, Sleep Powder (Butterfree needs some investment) makes it an easy clear.
4. Gym Progress
Gym progress is tied to level, and this game's PvE has no difficulty as long as your Pokémon's investment keeps up. If you have a good Pokémon early you can train it casually (do not pour in too many resources); you only need the main C to push maps. The usual clearing pick is Gyarados (Water has wide coverage and a complete movepool, so Gyms are easy), and if that is not enough you can catch Skeledirge (one attacker, one wall, an easy clear, and it stays useful later).
5. Training Basics Encyclopedia
IV Priorities
IVs can be locked per stat, and I do not suggest attempting six 31s early. Settle for six 30s instead. When capsules are not plentiful, IVs have the same priority as EVs: roll the stats that match the Pokémon's focus first. A single 31 is not much of a gain, so attempting 6V is most cost-effective when you have plenty of capsules and Crowns. Early on, six 28s already give a Pokémon enough fighting strength, so clear content first and attempt 6V once your resources are there.
Evolution Materials
Most Pokémon evolve with coins; a few evolution items are sold in the Celadon Shop. The Pokémon's evolution page shows a hint, and tapping it takes you to the map.
Daily Must-Do List (when all dungeons are open; if not fully open, do whatever is available)
- Complete all bounty quests (small amounts add up; this is the core of progression).
- One-tap sweep the highest daily Gym level; Badge upgrades are a daily must, and one-tap sweep the Elite Four (essential for raising held-item levels).
- Boss Invasion is up to you (optional).
- Guild quests and rewards; buy items from the guild shop according to what you currently lack (friendship shards are a must-buy).
- Ten free Arena attempts each time (you can join a guild with players on the same server so you can sweep rewards for each other); after completing all 10 daily quests, always take the reward.
- Clear all four Tera dungeon runs (if you cannot win, use a Pokémon with Endeavor plus a Focus Band to clear quickly).
- Pokémon Star: farm the shards of the Pokémon you need to star up every day.
- Exchange Stamina with friends every day.
- Always take the daily first win on the ranked ladder, and the weekend Trial Grounds, Dynamax dungeon and Hall of Fame events must be done every week.
Shard Dismantling Value
The star-up trick for ordinary SSRs and the pseudo-legendaries catchable on the map: raise the juvenile form to the star limit of that stage, evolve it into the middle form, raise it to the middle form's star limit, then evolve once more and dismantle it. This maximizes Pokémon shards from the capture channel (the method is the same regardless of how many evolution stages there are). Game updates hold events that give away starter-trio and pseudo-legendary shards for free, and the dungeon Pokémon Star also lets you spend Stamina every day to get shards of Pokémon you already own, so if you are raising a Pokémon you can first get a non-shiny copy and collect shards with it every day.
Natures
Pick a suitable Nature based on the stat you most need to raise and the one you least need. The item for rerolling is Honey (available from many daily sources). If you are unlucky and cannot roll the Nature you want, you can hold your level and climb to King rank (there is a Nature shard of choice reward every day).
6. New Player First-Aid Kit
1. Recommended Starting Pokémon
Damage: Gyarados (built-in setup, wide coverage, solid base stats, a convenient star-up route, the fastest damage dealer to come online early, and it can push maps as your main C in the early game; if you are not sure it will stay with you to the end, do not give it friendship and just raise its quality).
Skeledirge: note that its juvenile form learns Yawn on its own (a god-tier move), so if you are rerolling do not evolve it in a hurry (learn the move before evolving, otherwise the final form cannot learn Yawn). With the Unaware ability it is the ceiling of physical defense, a nightmare for physical attackers at the same investment, and with Rest it clears the Trial Grounds easily.
Support: the hazard setter Garganacl, or Clodsire, the special-defense ceiling with the Unaware ability. Raise the Pokémon above early on (Clodsire and Skeledirge stay useful long term; the rest are up to personal preference).
2. Holding Your Level
Most level-holding is done for PvP rewards. At a comfortably low level you meet players at a similar point in progression, so PvP is less intense, but you miss the corresponding daily dungeon rewards and Badge upgrades (this is the downside of holding your level; decide based on what you enjoy).
3. Free-to-Play Power Sprint
Brainlessly pile resources onto the main C. Pairing it with a Mimic Herb or Leftovers maximizes its power (how well it fits is debatable; Gyarados with Leftovers is the best option short of its signature item).
4. The Most Important Thing
Gacha tickets can pull Pokémon, but held-item pulls have higher priority. Never use diamonds on the gacha machine.
Tilt early Pokémon development resources toward the main C (do not spread them evenly), and keep a stable of dungeon Pokémon: Whimsicott, Swellow, Banette, Drifblim, Butterfree or Toedscruel.
Event times and rewards follow the in-game schedule. POCKET MYTH is a live game, so details may be adjusted by the development team.